Aztar is a planet where no one remembers a time of peace. Fear of those who wield a mystical cruelty holds people as CAPTIVE SPIRITS. All that remains is the waning belief in a savior who will someday come to restore peace to a blood soaked land. Zmeria, an ancient text recovered, brings a Prophecy to life. The leaders of each Region come together with a plan to reunite Aztar's divided people and make way for their savior. They arm themselves with the recently discovered revelation of peace long past. A dream is born and legends revived as Aztar’s people determine to fight the evil and Reclaim Aztar. The Evil’s grasp is strong on the CAPTIVE SPIRITS of Aztar. Leaders know this battle to free the will and spirit of the people will not be easily won. They decree a King must be chosen. One man of the entire world stands out from the rest. Si, the firstborn son of the house of Volcum, is well known for valor and victories in battle. A kingdom must be established. As the center of his kingdom, Si Volcum decreed an ancient, long deserted castle far to the north that contained the lost records of Aztar’s forgotten glory. He accepted his chosen bride, Alexis, unseen from a house as old as his own. Si ruled and the land prospered for fifteen years while evil silently waited. The King did not know when evil struck it would be personally against him or that the price would be so high. The people of Aztar chose well in their King. Si will not hesitate. The King will pay the price. From his love and chosen path, the Saga of Aztar begins with the legend of her first King, Si Volcum. “Reclaim Aztar,” will be their battle cry.
About M. A. Adair
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Published March 18, 2013
by M. A. Adair.
Religion & Spirituality, Science Fiction & Fantasy, Literature & Fiction.