Computer Animation Complete by Rick Parent
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Expert instruction from a variety of pace-setting computer graphics researchers.Provides in-depth coverage of established and emerging animation algorithms.For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

About Rick Parent

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Chief editor of LINKS magazine, David Gould is a veteran golf writer whose writing has appeared in GOLF magazine, Sports Illustrated, Golf Journal, Men's Health, and Departures. He authored The Golfers' Code, Spectacular Golf, Q School Confidential: Inside Golf's Cruelest Tournament, and coauthored Precision Wedge and Bunker Shots with PGA professional Jim Fitzgerald. He lives in Sand Hill, Connecticut Mark Pauly is the Bendheim Professor in the Department of Health Care Management at the Wharton School of the University of Pennsylvania. One of the leading health economists of the United States, he is a former commissioner on the Physician Payment Review Commission and is a co-editor-in-chief of the International Journal of Health Care Finance and Economics and an associate editor of the Journal of Risk and Uncertainty. Professor Pauly has served on Institute of Medicine panels on public accountability for health insurers under Medicare and on improving the financing of vaccines. He is a former member of the advisory committee to the Agency for Health Care Research and Quality and the Medicare Technical Advisory Panel. Menache founded Three Space Imagery, Inc., a computer graphics and video game developer, in Los Angeles. He sold his software to Motion Analysis Corporation and moved on to Pacific Data Images, where he is the Character Technical Director Supervisor in the commercial and film effects division.
Published October 13, 2009 by Morgan Kaufmann. 544 pages
Genres: Computers & Technology, Professional & Technical. Non-fiction

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