Dungeons and Dreamers by Brad King
The Rise of Computer Game Culture from Geek to Chic

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Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions.

About Brad King

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Brad King (Austin, TX) is currently a freelancer writer in technology and culture. He will be teaching a class on new media journalism at the University of Texas this coming fall. John Borland (San Francisco, CA) is a senior writer at CNET Networks News.com, where he covers digital entertainment, including music, movies and video games.
Published August 19, 2003 by McGraw-Hill Osborne Media. 273 pages
Genres: History, Political & Social Sciences, Computers & Technology, Humor & Entertainment. Non-fiction

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