Exploring 3d Modeling with 3ds Max 8 by Steve Till

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An exceptionally practical and project-driven book, Exploring 3D Modeling with 3Ds Max 8 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Autodesk's widely used 3ds max software, and the tools and commands that will lead users quickly to proficiency using the latest release. Flexible, step-by-step tutorials are geared to get readers up to speed by providing useful and entertaining applications to real-world 3D modeling scenarios. Coverage includes the important concepts of polygonal, spline, and patch modeling, as well as the materials and textures that are essential to generating photo-realistic projects. Basic and intermediate lighting techniques and rendering methods for final output of projects are also explored in this one-of-a-kind introduction to the world of 3D modeling and animation.

About Steve Till

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Steven Till is a freelancer media designer, producing print and interactive design projects as well as computer animations for various clients. Recently, Steven has been deeply involved with Pittsburgh-based TONeRWOODS Productions (www.tonerwoods.com), where he oversees various animation projects. He has previously worked as a multimedia animator at Sightsound.com and has designed corporate identity and multimedia packages for companies worldwide. James O'Connell has worked in industry as a multimedia developer, computer animator, and Web developer. James also taught at The International Academy of Design and Technology.
Published October 12, 2006 by Cengage Learning. 294 pages
Genres: Computers & Technology, Arts & Photography. Non-fiction