Game Over by David Sheff
How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children

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Synopsis

A chronicle of Nintendo's quick climb to the top of the global video game market describes the company's tactics and how they have been used in the last decade to help Nintendo become one of the most successful high-tech companies in the world. 50,000 first printing. $50,000 ad/promo.
 

About David Sheff

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DAVID SHEFF's books include Game Over, China Dawn, and All We Are Saying. His many articles and interviews have appeared in the New York Times, Rolling Stone, Playboy, Wired, Fortune, and elsewhere. His piece for the New York Times Magazine, "My Addicted Son," won an award from the American Psychological Association for "Outstanding Contribution to Advancing the Understanding of Addiction." Sheff and his family live in Inverness, California.
 
Published April 27, 1993 by Random House. 445 pages
Genres: Business & Economics, Computers & Technology, Humor & Entertainment. Non-fiction

Unrated Critic Reviews for Game Over

Kirkus Reviews

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 An exhaustive, gung-ho progress report on Japan's Nintendo, the transnational enterprise that bestrides the expanding market for computer/video games like a colossus.

May 20 2010 | Read Full Review of Game Over: How Nintendo Zappe...

Publishers Weekly

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Despite its title, this overlong book is a generally admiring look at the operation and history of Nintendo, Japan's most successful company and the maker of that country's most lucrative cultural exp

Mar 29 1993 | Read Full Review of Game Over: How Nintendo Zappe...

Publishers Weekly

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Despite its title, this overlong book is a generally admiring look at the operation and history of Nintendo, Japan's most successful company and the maker of that country's most lucrative cultural exp

Mar 29 1993 | Read Full Review of Game Over: How Nintendo Zappe...

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