Halls of Undermountain by Wizards RPG Team

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Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon’s denizens?
Halls of Undermountain™ is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters™ season, The Elder Elemental Eye™, to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.


About Wizards RPG Team

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MATT SERNETT is a writer and game designer for Wizards of the Coast who has worked on both the Dungeons & Dragons Roleplaying Game and the Magic: The Gathering trading card game. Recent credits include Monster Vault, Neverwinter Campaign Setting, and Magic the Gathering: Scars of Mirrodin. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.
Published April 17, 2012 by Wizards of the Coast. 96 pages
Genres: Science Fiction & Fantasy. Fiction

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