Helmet (a.k.a. Roddy) lives his life completely immersed in computer games. The little time he has away from his consoles is spent in The Zone, a low tech games shop, which has just this very day gone bankrupt. Sal, the down-trodden owner of The Zone, is left wondering where it all went wrong. The shop is Sal's prison, but it's Helmet's church. As they get to know each other, hiding from reality for a while, it becomes clear that Helmet has a secret that could make things a lot worse for both of them. Helmet is structured in levels like a computer game, in which each character has three lives. A production involving art graphics projections and effects, Helmet toured in 2002, including performances at The Traverse, Edinburgh and the Soho Theatre, London.
About Douglas Maxwell
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Published March 11, 2002
by Oberon Books.
Arts & Photography, Literature & Fiction.