Kodu for Kids by James Floyd Kelly
The Official Guide to Creating Your Own Video Games

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Ever wanted to create your own video game? With Microsoft’s Kodu, you can.  It’s fun! And while you’re having fun, you’ll learn incredible problem-solving,  programming, and game design skills as well.

Kodu is a simple visual language that’s just for games, and you’ll be  amazed at just how much you can do with it. Yes, you! It’s perfect for people  who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for  Kids teaches you all you need to know to create great Kodu games that you  can share with the world!

Don’t just read it! See it! New online videos show you what to do!

1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP!
Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

About James Floyd Kelly

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James Floyd Kelly is an author and blogger from Atlanta, Georgia. He has a B.A. in English (University of West Florida) and B.S. in Industrial Engineering (Florida State University). He has worked in technology for more than 15 years, including work as a technical trainer, a network systems administrator, and a technology outsourcing consultant. Jim has written books and articles on numerous subjects, including LEGO Robotics, building a CNC machine and a 3D printer, and open source software. When not writing books, he can usually be found tinkering in his workshop or spending time with his wife and two young boys.
Published April 24, 2013 by Que Publishing. 513 pages
Genres: Computers & Technology, Young Adult, Education & Reference. Non-fiction

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