Maya Python for Games and Film by Adam Mechtley
A Complete Reference for the Maya Python API

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Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you’re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

With this book, you’ll:

Save yourself from having to scour the web for information on Maya Python-everything you need is in this book

Transition from MEL to Python seamlessly thanks to side-by-side comparisons of Python and MEL equivalents

Learn from award-winning titles like Uncharted: Drake’s Fortune how to harness the power of Maya Python

Gain access to a powerful website, complete with script examples, scene files, additional scripts, and templates for API projects


About Adam Mechtley

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Published November 15, 2011 by CRC Press. 24 pages
Genres: Computers & Technology, Education & Reference, Humor & Entertainment, Arts & Photography. Non-fiction

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