Prototyping Augmented Reality by Tony Mullen

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Learn to create augmented reality apps using Processing open-source programming language

Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.Guides you through the emerging technology of Augmented Reality (AR)Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCsHelps 3D artists and designers who want to move into the AR market but don't have programming skillsCovers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much moreExplains how to interactively link 3D to physical, virtual, and streaming environments

Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.


About Tony Mullen

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Tony Mullen, Ph.D. (Tokyo, Japan) has a broad background in CG-related work. He teaches at Tsuda College, where his courses include modeling and animation with Blender as well as the Python programming language (used for scripting in Blender). Mullen has been a cartoonist and an illustrator; his screen credits include writer, co-director, or lead animator on several short films, including the award-winning short The Devices of Gustav Braustache, Bachelor of Science and the recent live-action/stop-motion film Gustav Braustache and the Auto-Debilitator, appearing at several international film festivals. He is the author of Introducing Character Animation with Blender, 3D for iPhone Apps with Blender and SIO2, Mastering Blender, and Bounce, Tumble, and Splash! Simulating the Physical World with Blender 3D, all from Sybex.
Published September 21, 2011 by Sybex. 280 pages
Genres: Computers & Technology. Non-fiction

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