You have not seen this book before, though in it are recognizable elements of classic adventure tales and allegory as well as the look of comic-book story-telling. Young Sammy cannot walk, yet he must struggle to his feet to vanquish an overpowering foe and then escape with a prize to safety. The terrible Zargon has stolen a favorite stuffed toy, and the boy is sent by the mysterious General on a mission to retrieve it with the help of the sled dog, Fenris. In pictures of unforgettable drama, the small outwits the fearsome, the boy confronts his terror and, with consummate courage, he succeeds at the mission of his life.
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Next, a man with a brown beard named Ed suddenly appears to ask Sammy if he'd like to ""go to a place where you could walk and run and play ball and never be sick again."" Although Kooharian conveys a message to children that Sammy can now face death (a golden place with a kind bearded man as his...| Read Full Review of Sammy's Story