Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours by Phillip Kerman

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Synopsis

Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours

Phillip Kerman

24 Proven One-hour Lessons

 

In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up.

Step-by-step instructions carefully walk you through the most common Flash tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to do something.

Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them.

 

Learn how to…

o       Create, optimize, and export dynamic animated movies for the Web, disk, or CD

o       Integrate Flash animations with static HTML pages

o       Use Flash’s vector graphics tools, including filters and blends, to create drawings and animations

o       Use digital video in Flash movies

o       Animate using time-tested techniques and Flash’s special “tweening” features

o       Create powerful, interactive movies using the basics of ActionScript

o       Design Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size

o       Import existing graphics from Illustrator® and Photoshop®

 

Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Flash user conferences and has taught Flash and other authoring tools in workshops around the world.

 

Register your book at www.samspublishing.com/register  for convenient access to downloads, updates, and corrections as they become available.

 

 

About Phillip Kerman

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Phillip Kerman is an independent programmer, teacher, and writer who specializes in the Adobe Flash platform. His degree in imaging and photographic technology from the Rochester Institute of Technology was earned back when “multimedia” had a different meaning than it has today. One of Phillip’s internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track–the multimedia of the 1980s. In 1993 he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, more than a decade ago to work on his own.   Phillip has transitioned his expertise from Authorware to Director and, now, to Flash. Over the past decade, he has had to adapt to more than 20 version upgrades! In addition to retooling and building his own skills, Phillip finds teaching the biggest challenge. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. Phillip has programmed several games on MSN and Messenger Live including Sudoku Too and Jigsaw Too. He also programmed the real-time cattle auction site stampedecattle.com.   Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications,and ActionScripting in Flash MX from New Riders Publishing.   Feel free to email Phillip at flash@phillipkerman.com.      
 
Published June 7, 2003 by Sams Publishing. 576 pages
Genres: Computers & Technology. Non-fiction

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