Stop Staring by Jason Osipa
Facial Modeling and Animation Done Right

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"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:Understanding how the whole face affects expressionLearning visimes and lip sync techniquesConstructing a mouth and mouth keysBuilding emotion through the eyes and browsBuilding interfaces to easily connect and control your modelsSkeletal setup, weighting, and rigging

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


About Jason Osipa

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Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he's been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason's professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper's Haunted Christmas.
Published August 1, 2003 by Sybex. 352 pages
Genres: Computers & Technology, Humor & Entertainment, Arts & Photography. Non-fiction

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