The Ultimate History of Video Games by Steven Kent
From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

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Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

From the Trade Paperback edition.

About Steven Kent

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Born in California but raised in Hawaii, novelist/video game fanatic Steven L. Kent turned a life-long joystick addiction into a 15-year gig writing for publications like MSNBC, Boy's Life, USA Today, Chicago Tribune, and Japan Times. After publishing the 600-page The Ultimate History of Video Games, Kent satisfied his Pac-Man-angst and set his sights on fiction. Having just submitted The Clone Elite, the fourth book in his "Wayson Harris Trilogy," Kent is currently writing a standalone sci-fi novel while he develops a new series based on the Unified Authority.
Published June 4, 2010 by Three Rivers Press. 624 pages
Genres: History, Political & Social Sciences, Computers & Technology, Education & Reference, Humor & Entertainment. Non-fiction

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Publishers Weekly

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In this rollicking, mammoth history of video games—from pinball to Pong to Playstation II—Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power st...

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I sincerely hope Kent decides to pick up the story where he left off and take us through the recent bout of video game innovation, from motion accelerators and sensors to online gaming communities (in my biased opinion, I was sorely disappointed that there was absolutely no mention of Blizzard, c...

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