Uncertainty in Games by Greg Costikyan
(Playful Thinking series)

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How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences.

About Greg Costikyan

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Greg Costikyan, an award-winning designer of board, tabletop, roleplaying, computer, online, mobile, and social games, is Senior Designer at Disney Playdom's Dream Castle Studio. He is the author of four science fiction/fantasy novels.
Published April 19, 2013 by The MIT Press. 150 pages
Genres: Computers & Technology, Humor & Entertainment. Non-fiction

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Game designer and science fiction writer Costikyan claims that uncertainty is a necessity of a fun and rewarding game experience, whether that happens to be a board game, videogame, or something like

Mar 18 2013 | Read Full Review of Uncertainty in Games (Playful...

Award-winning game designer and author Costikyan (Toon: The Cartoon Rolepaying Game) supports his opening definition of "uncertainty" with examples anyone can relate to: whether you can pay your bills; whether the person you love loves you back, etc. This uncomplicated approach dominates the text...

May 01 2013 | Read Full Review of Uncertainty in Games (Playful...

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