Wizards of The Game by David Lubar

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Synopsis

Mercer Dickenson lives for the battle. Along with his warrior-mage, Shath'dra, Mercer plans to dominate the world of Zule with wealth and power. But first, there is the little problem of Geography class. . . . Such is the real world for Mercer, an eighth grader who loves nothing more than the role-playing fantasy game Wizards of the Warrior World. Until, that is, a group of students protest the game for its simulated use of magic. The local press picks up on the story, and the next thing he knows, Mercer is being stalked by four real-life wizards who desperately need his help. Suddenly the role-playing has become all too real, and Mercer's own life is at stake.

David Lubar has written a funny, tongue-in-cheek fantasy very much in the tradition of Buffy the Vampire Slayer.
 

About David Lubar

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David Lubar grew up in New Jersey and now lives next door in Pennsylvania. Armed with a degree in philosophy from Rutgers University and no marketable job skills, he spent several years as a starving writer before accidentally discovering that he knew how to program computers. He is now a full-time writer and the author of eleven books for teens and young readers, including DUNK (Clarion Books), FLIP (Tor), and WIZARDS OF THE GAME(Philomel). David Lubar lives with his wife; they have one highly intelligent daughter and three idiosyncratic cats.
 
Published April 14, 2003 by Philomel. 176 pages
Genres: Humor & Entertainment, Science Fiction & Fantasy, Children's Books, Literature & Fiction. Fiction

Unrated Critic Reviews for Wizards of The Game

Kirkus Reviews

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Lubar sets up the picketers as straw figures, summarily dispersed once Mercer articulates counter-arguments—but it’s an expensive victory, for suddenly cautious school officials also prohibit playing the game on school property.

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Publishers Weekly

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Mercer Dickensen (aka Shath'dra, sixth-level Warrior-Mage) thrills to the imaginary adventures of the fantasy role-playing game Wizards of the Warrior World, and he proposes hosting a gaming tournament for part of the eighth-grade fundraiser.

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