...he offers his readers neither bibliography nor resources to follow up on ignited interest (other than an impressive list of museums to visit). Despite this quibble, Brown’s vivacious plotlines are laugh-out-loud funny, and in spite of the prehistoric setting, this comic charmer should readily appeal to young readers.
Unfortunately, the simplistic conventions of the superhero genre sometimes take over. There’s so much plot for the Omega Men to get through that developments occasionally feel rushed or undercooked.
Loose, fluid pencils and inks delineate a world and a history. New notes and annotations by Campbell make this the definitive edition of a major work by a master of words and pictures.
Die-hard fans of the game may stick out adventuring with the recognizable, wide-eyed gang, but with an unfocused plot and confusing twists, this just feels like a money grab.
Entwining one quality inextricably with the other, she ensures that even her warmest moments are at least a little bit squirmy. All the better to capture what is, after all, a pretty weird world.
Give this a pass: much clearer pictures of what DNA does and the strong personalities who were involved in winkling out its secrets are available.
...the novel endures because of its fundamental optimism and good cheer. As Mr. Micawber says, even from the depths of despair, “Something will turn up.” It always, always does.
But however static Dame Darcy's world, within that world she can be relied on to provide engaging, unsettling delectations.
...he makes it interesting and edifying without any dilution. What Rick Riordan did for the Greek gods, Fajardo has done for “Beowulf”: magnificent.
The character art’s equally impressive, and the orange-and–burnt-umber color scheme’s a smart choice for the nocturnal beings. An old-fashioned quest with a lovable protagonist.
March: Book Three will shake and destroy that belief. The life that Rep. Lewis has given to America is just one more in this nations’ struggle to come to terms with the sin that was and is slavery.
Haspiel’s art is wonderfully immersive in establishing a sense of place, and he has a keen eye for balancing the humorous, the tragic, and the mundane. The book also features a series of essays that further showcase Haspiel’s ability to tell a great story.
...his art very much have the same impact now as they did in the height of the days of “sexy fumetti,” and with the release of this book, his eye-popping pictures will not be forgotten anytime soon.
Typical middle school experiences for young Padawans, featuring crushes, quizzes, and food fights highlighted by a climactic lightsaber duel in the hallway.
Nodame Cantabile successfully transported me into a detailed world of elite music students. The characters discuss the technical nuances of performing pieces, but the text is accessible to someone with basic music literacy.
Scenes switch among the players with cinematic authority, offering both unforgettable images and unanswered questions aplenty. Readers will give themselves over to the dreamlike, immersive narrative, trusting that Volume 2, A Game Without Rules will be along soon.
Feiffer skates around characters, circling closer, retreating and returning to them, weaving the plot tighter until the pieces fall into place. This is pulp at its best.
The clean lines and character stylizations are reminiscent of Jeff Smith’s Bone series and will certainly appeal to a similar audience. Though this volume provides closure, expect an outcry for more adventures in this intriguing world. Clever, fast-paced, and altogether great fun.
...Lippett serves up, with barely any effort at all, a little slice of social history, and it’s this that makes her book so rich and touching.
In a slightly meta and very funny turn, Luke takes advantage of them: his encyclopedic knowledge of comic books gives him a strategic edge over the ETs. Wildly funny.